// MapEditNH2 Ver.1.33 *.map -> C source Convert.
// Full Cell File Name : room.cell ( number : 0-511 )
// Part Cell File Name : fdshop.cel ( number : 512-1023 )

#define	MapSizeX_fs01	11
#define	MapSizeY_fs01	8

const u16 fs01_OutRangeCell[4] = {
0x0001,0x0001,0x0001,0x0001,
};

const u16 fs01_MapData[ MapSizeX_fs01*MapSizeY_fs01 ] = {
0x0610,0x0622,0x0612,0x0613,0x0613,0x0613,0x0623,0x0624,0x0623,0x0624,0x0615,
0x0618,0x0644,0x062a,0x061b,0x061b,0x061b,0x0628,0x0629,0x0628,0x0629,0x061d,
0x3220,0x3208,0x0632,0x320b,0x3208,0x3208,0x3230,0x3231,0x3221,0x3231,0x3225,
0x0318,0x3239,0x063a,0x3206,0x3201,0x3201,0x3201,0x3201,0x3201,0x3201,0x062d,
0x0720,0x0641,0x0642,0x3206,0x3201,0x3201,0x062b,0x062c,0x3204,0x3201,0x062b,
0x320a,0x3208,0x3208,0x3202,0x3201,0x3201,0x0633,0x0634,0x3206,0x3201,0x0633,
0x320a,0x3201,0x3201,0x3201,0x3201,0x3201,0x063b,0x063c,0x3206,0x3201,0x063b,
0x3214,0x3201,0x3201,0x0216,0x0217,0x3201,0x320f,0x3208,0x3202,0x3201,0x321c,
};

const MapScreenData fs01_map_data =
{
	MapSizeX_fs01,
	MapSizeY_fs01,
	fs01_OutRangeCell,
	fs01_MapData,
	&room_char_data,
	&fdshop_char_data
};
